GOD OF WAR
“Within the first five minutes — even before the gameplay begins — you know that God of War is about to blow your mind, setting a new standard by which all other games hence inevitably will be judged,” writes Chris Kohler in Wired.
…” What makes God of War so special is not merely the polish on its gameplay, but the incredible cinematic presentation. Unlike 99 percent of action games, the God of War player has absolutely no control over the camera. Instead, it is carefully programmed to be always in just the right spot, automatically rotating and zooming to create a fluid, deliberately controlled visual experience.
“This precise camera work, coupled with the high graphic quality, leaves you staring slack-jawed at the detail of each new room, the majesty of each new vista. The story is told sparingly but concisely, punctuated by what the game’s fans have dubbed ‘holy shit! moments’ on gaming message boards. The orchestral score prominently features a full choir, further blurring the line between game and film.”
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