Columns

LISTEN AS YOUR STORY TALKS TO THE INTERNET

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Sunday, January 15th, 2012

Without a doubt, this is an amazing time to be a storyteller. We have moved beyond the simple democratization of storytelling and production tools. Funding, marketing and distribution solutions are commoditized, providing filmmakers numerous opportunities to bring their work to an audience. And now a new phase is arriving, one that merges technology with the creative process. Filmmakers will soon be able to take advantage of a world of connected objects in what has been termed the “Internet of things.” And in this environment, as always, there will be a need for good storytelling to provide a level of understanding, entertainment and social value.

Prior to sitting down to write this column, I made a $165 contribution to a Kickstarter campaign to preorder a tiny sensor called Twine. I’ve contributed to many Kickstarter and IndieGoGo projects over the last few years, but none have captured my imagination like Twine. I’m not alone in my fascination; initially, the company was trying to raise $35,000 but in the end pulled in almost $400,000. The reason is simple: Twine is realizing the promise of the “Internet of things.” It is part of a recent wave of DIY technology solutions that take advantage of inexpensive sensors, faster processing speeds and connectivity to meld the physical world with the Internet. Started by two MIT lab graduates, Twine is a way for you to “listen to your world, talk to the Internet.” Physical actions can trigger a variety of events online and vice versa. Twine is a motion sensor that is controllable with a simple Web interface.

Example: You place a motion sensor on your front door. When someone knocks, the action triggers snapping a photograph, which is then tagged with “someone at front door” and automatically sent out via a Tweet or Facebook post.

You might be wondering what that has to do with storytelling. Well, the “Internet of things” points to a path for connected interactions. Within a few years, most things — from cars to appliances to toys — will be able to wirelessly interface with the Internet. Think of them as objects … Read the rest

INDUSTRY BEAT: BELOW-THE-LINE BLUES

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Sunday, October 23rd, 2011


Below-The-Line Blues. By Anthony Kaufman

CULTURE HACKER: WHAT IF 5TH GRADERS RULED YOUR STORYWORLD?

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Sunday, October 23rd, 2011


What If 5th Graders Ruled Your Storyworld? By Lance Weiler

INDUSTRY BEAT: IT WAS 20 YEARS AGO TODAY…

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Tuesday, July 19th, 2011

By Anthony Kaufman

CULTURE HACKER: DAWNING OF THE STORY HACK

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Tuesday, July 19th, 2011

By Lance Weiler

INDUSTRY BEAT: THE NEW STUDIO INDIES

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Sunday, April 17th, 2011

Industry Beat: The New Studio Indies
The New Studio Indies. By Anthony Kaufman

GAME ENGINE: THE REAL WORLD IS STILL HERE

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Sunday, April 17th, 2011

Game Engine: The Real World is Still Here
The Real World Is Still Here. By Heather Chaplin

CULTURE HACKER: LET’S TAKE THE AUDIENCE OUTSIDE

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Sunday, April 17th, 2011

Culture Hacker
Let’s Take the Audience Outside. By Lance Weiler

CULTURE HACKER: A STORYTELLING PANDEMIC

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Monday, January 24th, 2011

Pandemic - Lance Weiler
A storytelling pandemic. By Lance Weiler.

SOAPBOX: “I SEE NO DIFFERENCE BETWEEN THE TWO”: CINEMA’S ROLE IN SOCIETY

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Monday, January 24th, 2011


“I see no difference between the two”: cinema’s role in society. By Zachary Wigon.

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